![]() ![]() ![]() (There would probably need to be some sort of push mechanism or method that can be polled for updates to be transmitted when ATC wants to contact the player. If ED action this request then I would be happy to discuss this bit in more detail. Useful for things like Voice Attack where the player is not transmitting over voice comms - false means there is no audio transmission sent as other players will already have heard the request over SRS and OverlordBot triggered the action - transmit_atc_voice will determine if the in-game ATC replies with the pre-recordded audio snippests - true means that the ATC transmits the response in-game - false means that the ATC does not transmit a response in-game (Will be used by OverlordBot that will speak the response from the result) - Result table contains structured pertinent information including the text of what the ATC would say or a structure containing the data that would be needed to turn into spoken text. ![]() true means transmit using the pre-recorded audio snippets. callInbound ( airfield_id, unit_name, transmit_pilot_voice = false, transmit_atc_voice = false ) - transmit_pilot_voice will determine if the in-game pilot states the request with the pre-recorded audio snippets. ![]() Therefore this request is is to expose the APIs required so that we can trigger the functions that would otherwise be triggered by clicking on the existing F10 radio menu.įor example, if there were an F10 radio command under a specific airfield for `Inbound` then there would be a mission scripting API along the lines of Providing a full two-way voice UI will increase immersion and make ATC radio calls more natural for both transmitters and receivers. I would like to give players the ability to call into the new ED ATC, that is currently under development, without needing to use the F10 radio menu, other mouse / keyboard based UI or requiring local mods and also generate the response using a TTS system. However it can also act as a simple voice-to-command proxy to the DCS functions that ED makes available to the Mission Scripting Environment so that those functions can be triggered using voice commands that are transmitted over SRS (Just like in real life, the radio voice channel is the communication method and requests and responses can be heard by everyone tuned in). It does not call any ED provided scripting APIs to implement its AWACS and ATC functions (Because there are none that are applicable to these use-cases). * Over 600 players have submitted voice training sets to help the bot recognise themĬurrently OverlordBot implements all its features using internal code. * It processes around 100,000 transmissions and about 3 days worth of audio per month * It has been installed on over 80 public and private multiplayer servers OverlordBot is an Open Source SimpleRadioStandalone voice enabled AWACS and ATC Bot. ![]()
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