![]() I don't think Affinity is well enough ported to tablets, so I'll stick to my Mac when it comes to Affinity.Īmadine, Linearity Curve and Vectornator have iPhone versions you can try on your phone to see how you can do a lot in a small space - and without taking up screen space. I can't see it being used on smartphones. Serif hasn't ported Affinity to iPadOS in an elegant or particularly tablet-like way, and the screen space is crammed left, right and top, and supplemented with menus. My thought, however, is that it will be a difficult birth. Creative also means being able to use tools in ways and at times that less creative people can't. I've done a lot of work on my iPhone in cramped or limited conditions. It can pull images from my cameras, for example, and its own images can even be used from time to time. It's a great luxury to be able to open files from iCloud that originate from the iPad or Mac versions and make corrections and additions.īut there's so much more I can do from my iPhone, even though the space isn't great. I've used a lot of graphic apps on my iPhone when I've been in places where I can't use my iPad Pro or Mac. Many people don't realise how many others use every tool at their disposal creatively and diligently. Don't wait by your phone when the next National Comedy Awards nominations are announced. What a lot of ridiculous and demeaning comments above in this thread. Despite M1 offering superior HW than e.g. IPad version of Affinity apps are still crippled in countless functions available on desktop. Never missed info panel on iPad? Or blend range profiles? Or fft denoise? Or clipping path for jpeg? Or editing procedural texture filters? Or you switch to portrait mode.ĭid you ever try to use frame text with touch keyboard, mark some text, and change font?Įver tried to use histogram or scope while tweaking adjustment or filter settings? Instead of fixing, Affinity introduces a new (redundant) UI by swipe gesture on layer, showing redundant UI, but not cut off. ![]() The UI for composite layers (and composite masks since V2) is cut off on iPad since day 1, and never got fixed. Anyway, the devices sure are capable of handling Affinity. And that's the only valid argument I can see: Too little estimated sales for too much work. Why wouldn't they specifically design UI for iPhone? It's not bound by the desktop UI. Serif developed UI specifically for iPad. A final option is purchasing an Affinity V2 Universal license that includes all three Affinity products (Designer 2, Photo 2, and Publisher 2) for 123.99. Learn Affinity Photo for iPad - V2 was specificially written for total. ![]() There are Windows machines running Affinity with weaker specs than what you have on an iPhone.īesides, there are Vectornator and Amadine, which clearly are great examples of how this can be done on smaller screens in terms of UI. Are you new to Affinity Photo and you own an iPad If so, then this book is for you. V1 works nicely on my iPad mini 5 (7.9'', 2019) without struggling or UI cutoff, which neither of V2 manages on a 9.5'' iPad. ![]()
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